This was an art test for Mainframe Industries. I didn't have to finish it completely as the silhouette etc was more important. However I went further and finished the asset for the portfolio and also added some other foliage that I created for this piece. The original task was to create a fantasy beech that still feels grounded in reality.
And I created foliage that fit the tree's low fantasy setting.
The tree trunk was sculpted in zBrush and I used SpeedTree's photogrammetry to stitch the procedural part together with the custom trunk. For the procedural part I also created a texture in Substance Designer.
For rendering I used Marmoset Toolbag but also Unreal Engine 5 to see the tree in different lighting conditions.
The whole tree has around 17k triangles.
Viewer Showcase, Tree alone has around 17k triangles.
Turntable
Unreal Engine 5 Walk
Unreal Engine 5 Walk