Website powered by

Game Environment "Child of Yara" (inc. Gameplay Video)

Screenshots of my graduation project "Child of Yara".
The work has been featured on Unreal Engine Spotlight.

Here is the respective unreal forums thread for more information on the project (inspiration, design choices etc):
https://forums.unrealengine.com/community/released-projects/1376041-environment-art-child-of-yara-gameplay-inc

All of the assets have been created and assembled in the margin of 3-4 months. I used the Substance softwares for all of the texturing and the sculpting was mainly done in zBrush and I used Maya for a bit modeling and managing my assets. I also used Substance Designer for procedurally creating all of my symbols/decorations and patterns which are true to their respective design philosophy(elements).

Thanks for reading!

Child Of Yara Gameplay

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

 Shader Complexity / Final / Lighting

Shader Complexity / Final / Lighting

Final / Lighting / Shader Complexity

Final / Lighting / Shader Complexity

Rough Concept Environment

Rough Concept Environment

Character Concept

Character Concept

Character Full Body Front Render

Character Full Body Front Render

Character Full Body Back Render

Character Full Body Back Render

Character Render Closeup

Character Render Closeup

Character Wireframe Closeup

Character Wireframe Closeup

Character Render Closeup

Character Render Closeup

Character Wireframe Closeup

Character Wireframe Closeup