Screenshots of my graduation project "Child of Yara".
The work has been featured on Unreal Engine Spotlight.
Here is the respective unreal forums thread for more information on the project (inspiration, design choices etc):
https://forums.unrealengine.com/community/released-projects/1376041-environment-art-child-of-yara-gameplay-inc
All of the assets have been created and assembled in the margin of 3-4 months. I used the Substance softwares for all of the texturing and the sculpting was mainly done in zBrush and I used Maya for a bit modeling and managing my assets. I also used Substance Designer for procedurally creating all of my symbols/decorations and patterns which are true to their respective design philosophy(elements).
Thanks for reading!
Child Of Yara Gameplay