This was a collaboration project between Johann Funk and me.
While he created some of the assets (such as the kettle, pillows, cabinets, tables/tablets, crates, wallpapers, vases) I worked on the rest of the architecture, firepit and lamp. I also worked on the set dressing and lighting. To speed up the process we used Substance and the whole project is rendered in real-time (Unreal Engine 4).
Game Environment Atmospheric Showroom