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Emanuel R.
Emanuel R.
Senior Environment Artist @ Mainframe Industries
Mainz, Germany

Skills

Environment Design3D ModelingLightingTexturingSet DesignTerrain

Software proficiency

3ds Max
3ds Max
Blender
Blender
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
SpeedTree
SpeedTree
RizomUV
RizomUV
Quixel Mixer
Quixel Mixer
Quixel Megascans
Quixel Megascans

Productions

    • Video Game
      Pax Dei
    • Year
      2024
    • Role
      Senior Environment Artist (Foliage)
    • Company
      Mainframe Industries
    • Video Game
      Coreborn
    • Year
      2023
    • Role
      Senior Environment Artist
    • Company
      Blankhans
    • Video Game
      Hinterland Prototype
    • Year
      2022
    • Role
      Environment Artist
    • Company
      CyberManatee
    • Video Game
      Forza Horizon 5
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Playground Games
    • Video Game
      Forza Horizon 4
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Playground Games

Experience

  • Senior Environment Artist at Mainframe Industries
    August 2024 - Present

  • Senior Environment Artist at Blankhans
    October 2022 - June 2024

    At Blankhans I am mainly responsible for stylized asset creation. After pushing for improving the visuals based on my previous experience I took on Set Dressing / Level Design and benchmarking multiple areas of the game. I also reworked several features of the game like the foliage (Speedtree) and geology (zBrush) aspects. Additionally I'm helping out the Lead Artist with feedback.

  • Environment Artist at CyberManatee
    Remote, Germany
    January 2022 - July 2022

    In this role I was responsible for everything related to Asset Creation, Set Dressing, Lighting and Technical Aspects. I created modular buildings in Houdini and used it to create infrastructure like stairs but also terrain and so on. I also lead one additional environment artist as much as time allowed it to get his work to the appropriate level we wanted to achieve. We had to finish 2 full level presentations in 7 months time (part-time) and achieved it gracefully. We used an early version of Unreal Engine 5. For getting access to the resulting environments, please contact me because it is still under NDA,

  • Environment Artist at Playground Games
    Leamington Spa, United Kingdom
    November 2017 - September 2021

    I worked at Playground Games as an Environment Artist with focus on scene composition and shipped Forza Horizon 4 and 5. I planned areas from conception to final set dressing. Involved were several towns/cities and rural areas as well as transitional areas. I also worked on all of their Player Home features doing highly detailed set dressing. Terrain work (sculpting / splatmapping) was part of my tasks for the Player Homes. Between projects I was responsible for documentation, workflow improvements and benchmark testing that was documented for the engineers to improve our in-house engine. For Forza Horizon 5 I was also testing their new procedural world tools (Houdini) to get it ready for its production phase.