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Alien Plant (Art Test for Cloud Imperium Games)

This is an art test I did for Cloud Imperium Games. I was supposed to make this plant based on a concept (I can't show the concept since it's under NDA). I finished this in the span of 2 weeks that were given to me. Out of those 2 weeks I used roughly 4 1/2 working days to execute on this asset. For the LODs I used Simplygon only for the closed mesh as the results were good. However for the cards I had to go in by hand and manually decrease polycounts in each LOD.
I put this asset here as it was finished in the test but you could probably make quite a few improvements especially when it comes to the UV layout and LODs. :)
There was an offer but I declined.

Beauty Render

Beauty Render

Beauty Render

Beauty Render

Beauty Render: Approximate Player Perspective

Beauty Render: Approximate Player Perspective

Beauty Render: Close up on Pods

Beauty Render: Close up on Pods

Beauty Render: Close up on Pods

Beauty Render: Close up on Pods

Beauty Render: Close up on Pods

Beauty Render: Close up on Pods

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

UE5 Render (Art Test Submission with Neutral Lighting)

Model Viewer

LOD 0

LOD 0

LOD 1

LOD 1

LOD 2

LOD 2

LOD 3

LOD 3

LOD 4

LOD 4

Shader is slightly more expensive because I use Subsurface Scattering and Fuzzy Shading. Subtle but effective.

Shader is slightly more expensive because I use Subsurface Scattering and Fuzzy Shading. Subtle but effective.

Sculpting Details in zBrush

Sculpting Details in zBrush

Closed Mesh: Albedo, Normal, Roughness, Ambient Occlusion

Closed Mesh: Albedo, Normal, Roughness, Ambient Occlusion

Cards: Albedo, Normal, Roughness, Ambient Occlusion

Cards: Albedo, Normal, Roughness, Ambient Occlusion

Closed Mesh: Albedo with Wire / UV Layout

Closed Mesh: Albedo with Wire / UV Layout

Cards: Albedo with Wire / UV Layout

Cards: Albedo with Wire / UV Layout

The brief had some references included but I left them out there because of the NDA, instead some of my own references and research.

The brief had some references included but I left them out there because of the NDA, instead some of my own references and research.

Detailed time breakdown

Detailed time breakdown