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Houdini Projects (2020- 2021)

After working with Houdini for some time now I collected a few of the cooler projects I did with it over the years(I think I started with Houdini roughly early 2020). I really wanted to present these now so I figured I'll just compile one Houdini projects dump. The latest stuff that was actually used for production is currently under NDA sadly.
Some of them are more proof of concept or ideas I had and probably would need improvement for production. If given time though they could be pretty advanced.
My motto for Houdini is usually "as much control as possible" and "modularity". No "one-click solutions" but something an artist could still work with and make some quite complex stuff with his/her own "flair".

Modular Tree Generator: Quick overview of the generator settings

Modular Tree Generator: Overview how the node system works

Modular Tree Generator: Creating a tree from scratch.

Fence System: Presentation

Lantern Asset: Overview

Lantern Asset: Frame Profile Showcase

Lantern Asset: Frame Profile Showcase

Lantern Asset: Handle Showcase

Lantern Asset: Handle Showcase

The Corridor: Showcasing Corridor PDG

The Corridor: One of the window pieces, showcasing a few features of it

Generating Windows: Custom VEX Curve Shape Boolean (I realized way too late you can do this in-house, poor me :( )

Generating Windows: Custom VEX Curve Shape Boolean (I realized way too late you can do this in-house, poor me :( )

Generating Windows: Fitting shapes in another shape

Generating Windows: Fitting shapes in another shape

Generating Windows: I wanted to create my own sweep node that can switch between profiles in VEX.

Generating Windows: I wanted to create my own sweep node that can switch between profiles in VEX.

Generating Windows: Frame of the window

Generating Windows: Frame of the window

Shelf Generator: It was my first Houdini generator ever, next to the notorious rock generator which I couldn't find anymore.