After working with Houdini for some time now I collected a few of the cooler projects I did with it over the years(I think I started with Houdini roughly early 2020). I really wanted to present these now so I figured I'll just compile one Houdini projects dump. The latest stuff that was actually used for production is currently under NDA sadly.
Some of them are more proof of concept or ideas I had and probably would need improvement for production. If given time though they could be pretty advanced.
My motto for Houdini is usually "as much control as possible" and "modularity". No "one-click solutions" but something an artist could still work with and make some quite complex stuff with his/her own "flair".
Modular Tree Generator: Quick overview of the generator settings
Modular Tree Generator: Overview how the node system works
Modular Tree Generator: Creating a tree from scratch.
Fence System: Presentation
Lantern Asset: Overview

Lantern Asset: Glass Profile Showcase, more here: https://www.artstation.com/blogs/somethingunreal/N89b/houdini-oil-lantern
And here:
https://www.artstation.com/blogs/somethingunreal/6BBG/houdini-oil-lantern-2
The Corridor: Showcasing Corridor PDG
The Corridor: One of the window pieces, showcasing a few features of it

Generating Windows: Custom VEX Shape Creator, more about this here:
https://www.artstation.com/blogs/somethingunreal/j1Y4/houdini-window-generator-1
And here:
https://www.artstation.com/blogs/somethingunreal/7bnn/houdini-window-generator-2
Shelf Generator: It was my first Houdini generator ever, next to the notorious rock generator which I couldn't find anymore.