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Sketch Pencil Render Study

Older work where I tried to go for realism in a study about my sketch pencil. I modeled it with classic box / poly modeling, textured it in Photoshop and then lit and rendered it in Maya (mental ray). I wanted to see how far I can go without bloating it with post process effects. There is only chromatic abberation and depth of field added.
It was made in June of 2014.