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Stylized Building (Art Test for Blankhans)

This was a stylized building I had to create as an art test for the studio called Blankhans. I was supposed to create this building based on a concept art and they asked me to create it within 10 hours. I could have definitely used more time to polish and optimize it further but I felt it came out quite nice for the time I had. From the time management screenshot you can see I did use the remainder of my time to polish mostly but could use more polish definitely. A very fun challenge all in all. I made the whole building with 2 rather simple trim textures and mostly used geometry for any blending because of the time constraints. I decided to not use any fancy shader setups because of the time, too. If I had more time I'd probably go for more texture blending effects.
For the triangle count I had to stay under 40k.

For the set dressing scene I used some vegetation assets from my other scene and parts of the building itself to build some new assets and dressed the building up nicely for presentation.

Building with set dressing

Building with set dressing

Building with set dressing

Building with set dressing

Building with set dressing

Building with set dressing

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Neutral Lighting

Roof and Plaster

Roof and Plaster

Wood and Stone

Wood and Stone

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Triangle Count: I had to stay under 40k

Triangle Count: I had to stay under 40k

My time management

My time management