This was a stylized building I had to create as an art test for the studio called Blankhans. I was supposed to create this building based on a concept art and they asked me to create it within 10 hours. I could have definitely used more time to polish and optimize it further but I felt it came out quite nice for the time I had. From the time management screenshot you can see I did use the remainder of my time to polish mostly but could use more polish definitely. A very fun challenge all in all. I made the whole building with 2 rather simple trim textures and mostly used geometry for any blending because of the time constraints. I decided to not use any fancy shader setups because of the time, too. If I had more time I'd probably go for more texture blending effects.
For the triangle count I had to stay under 40k.
For the set dressing scene I used some vegetation assets from my other scene and parts of the building itself to build some new assets and dressed the building up nicely for presentation.