This is work I did for the game prototype Hinterland (Working Title). All of this was done in 7 months time (Part Time). We had to be creative with asset usage and used Quixel Mixer and Megascan assets, asset packs quite a lot because of that.
I worked on all of the exteriors and part of the factory interiors which were level designs made by Sven Gießelmann. What I worked on was: Houdini asset creation (mostly infrastructure, buildings), Vegetation creation, Set Dressing, Lighting, Terrain, Optimization, Leading another environment artist.
The Factory actually had to be create within roughly a month. I used a Megascan pack and modified it to fit our needs. Not everything is perfect but for the little time we had we managed well.
Houdini showcase for generating building roof