Website powered by

Hinterland (Prototype Environment)

This is work I did for the game prototype Hinterland (Working Title). All of this was done in 7 months time (Part Time). We had to be creative with asset usage and used Quixel Mixer and Megascan assets, asset packs quite a lot because of that.
I worked on all of the exteriors and part of the factory interiors which were level designs made by Sven Gießelmann. What I worked on was: Houdini asset creation (mostly infrastructure, buildings), Vegetation creation, Set Dressing, Lighting, Terrain, Optimization, Leading another environment artist.
The Factory actually had to be create within roughly a month. I used a Megascan pack and modified it to fit our needs. Not everything is perfect but for the little time we had we managed well.

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside

Townside to Gardens

Townside to Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Gardens

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Forest

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Boss Fight Area

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Factory Interior

Houdini showcase for generating building roof

Trees were bought from Speedtree Cinema but I had to reduce them heavily for the game and make my own cards from the highpoly.

Trees were bought from Speedtree Cinema but I had to reduce them heavily for the game and make my own cards from the highpoly.

All custom created in Speedtree but textures were from Megascans

All custom created in Speedtree but textures were from Megascans

Oak Trees (Keep in mind we used Megascan for textures etc)

Oak Trees (Keep in mind we used Megascan for textures etc)

Pine Trees (Keep in mind we used Megascan for textures etc, this asset was bought as cinema speedtree asset and I had to reduce it in Speedtree for the game. The gnarly ones however were created from scratch with the textures we had from the tall ones)

Pine Trees (Keep in mind we used Megascan for textures etc, this asset was bought as cinema speedtree asset and I had to reduce it in Speedtree for the game. The gnarly ones however were created from scratch with the textures we had from the tall ones)

All custom created in Speedtree but textures were from Megascans

All custom created in Speedtree but textures were from Megascans

All custom created in Speedtree but textures were from bought speedtree pack

All custom created in Speedtree but textures were from bought speedtree pack