Website powered by

Coreborn - Vegetation (Stylized)

The stylized foliage I made for Coreborn, a survival game by Blankhans. These were created for their Ambros Biome.
Originally we used Outsource Trees but I pushed for doing it in-house. The only thing we kept from outsource are the leaf cards. I created these trees and bushes in Speedtree with the goal of having a good variety of trees and bushes in age to have the ability to smoothly transition between the trees and bushes in the forest. This makes for the more natural looking forests.
All of the trees and bushes are generally below 10k triangles, around 5k-9k.
Some screenshots are from the procedural spawner our Level Artists set up. I marked those as such.
Additionally I created a few textures for the bark of the trees. We planned to have different stages of bark where the tree will expose more of its inner bark in certain stages.
However I did some of my own personal placement by hand where I also used some other assets we have like mushrooms. Just to get a nice scene going for presentation purposes. Also used some of my cliff meshes in that set dressing.

Keep in mind some of this is still WIP and will be improved. We will also rework some assets shown there like the grass.
These assets are not from me:
flowers, grass, mushrooms

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Personal Manual Set Dressing

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Procedural Spawner in the actual Game World

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Mature Tree Variation

Young Tree Variation

Young Tree Variation

Young Tree Variation

Young Tree Variation

Bushes Variations

Bushes Variations

Bushes Variations

Bushes Variations

Full Bark Low Tiling

Full Bark Low Tiling

Full Bark High Tiling

Full Bark High Tiling

Full Bark Textures (Albedo, Roughness, Normal, Height)

Full Bark Textures (Albedo, Roughness, Normal, Height)

Spotty Bark Low Tiling

Spotty Bark Low Tiling

Spotty Bark High Tiling

Spotty Bark High Tiling

Spotty Bark Textures (Albedo, Roughness, Normal, Height)

Spotty Bark Textures (Albedo, Roughness, Normal, Height)

Exposed Bark Low Tiling

Exposed Bark Low Tiling

Exposed Bark High Tiling

Exposed Bark High Tiling

Exposed Bark Textures (Albedo, Roughness, Normal, Height)

Exposed Bark Textures (Albedo, Roughness, Normal, Height)